Art Director

Paint a unique and timeless vision.

Then bring it to life.

Your mission

  • Build Quell from prototype to shipped. A true player-coach, you’ll select, manage and mentor the technical team and make critical decisions about every aspect of the architecture and technical vision.

Your week.

  • Define the visual identity of the game across characters, creatures, environments, spells and equipment
  • Manage the full visual asset pipeline across 2D, 3D, animation and game optimisation
  • Work alongside the Production Director to establish milestones and objectives
  • Manage, recruit and mentor other artists
  • Scale and manage a pool of outsourced talent

What we’re looking for.

  • A versatile portfolio showcasing stylised, timeless aesthetics. Think Breath of the Wild, Sky & Journey…
  • Worked from start to finish on shipped games
  • Expertise in 3D (Maya, Blender or 3DSMax)
  • Expertise in 2D concepting
  • Super strong in character art

Extra credit.

  • Experience in Unity
  • Action/RPG/Combat experience
  • Experience managing teams (internally and outsourced)
  • Experience with shaders / technical art
  • Experience with procedural generation
  • Experience with animation
  • Experience working in startups


  • Top-of-market salary & equity in a high-growth, well-capitalised start-up
  • Free books. We’ll add anything you like to our library
  • Discounted bikes. Save up to 25%+ through our cycle to work scheme
  • Shape the culture of a young, ambitious organisation

Apply now.

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